///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-10-11
// Updated : 2011-10-11
// Licence : This source is under MIT licence
// File    : test/gtx/gtx_integer.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////

#include <glm/glm.hpp>
#include <glm/gtx/integer.hpp>
#include <glm/gtx/epsilon.hpp>
#include <cstdio>

int test_floor_log2()
{
	int Error = 0;

	for(std::size_t i = 1; i < 1000000; ++i)
	{
		glm::uint A = glm::floor_log2(glm::uint(i));
		glm::uint B = glm::uint(glm::floor(glm::log2(double(i)))); // Will fail with float, lack of accuracy

		Error += A == B ? 0 : 1;
		assert(!Error);
	}

	return Error;
}

int test_log2()
{
	int Error = 0;

	for(std::size_t i = 1; i < 1000000; ++i)
	{
		glm::uint A = glm::log2(glm::uint(i));
		double B = glm::log2(double(i));

		Error += glm::equalEpsilon(double(A), B, 1.0) ? 0 : 1;
		//assert(!Error);
	}

	return Error;
}

int test_nlz()
{
	int Error = 0;

	for(std::size_t i = 1; i < 33; ++i)
		printf("%d, %d\n", glm::nlz(i), 31u - glm::findMSB(i));

	return Error;
}

int main()
{
	int Error = 0;

	Error += test_nlz();
	Error += test_floor_log2();
	Error += test_log2();

	return Error;
}
